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"We're working on how we would like to use [the DualSense], but the haptic feedback on the control is a very exciting thing, so we would like to make certain we use this," Gallerani said.
The DualSense's haptic feedback feature is basically an innovative rumble package designed to boost immersion by copying the atmosphere and effects of different surfaces and objects. For instance, walking in a game ought to feel gritty, while firing off shotgun rounds should send spaced-out stimulation to your palms.
Gallerani also detailed a few of the ways Diablo 2 Resurrected is well suited for controller support more generally, confirming that the remaster will include a cursor function for gamepads.
"In the original game, the Sorceress' teleport operates by clicking wherever you want. Wherever you click, that's where you're teleporting to. When you're using the control, you do not have a cursor, so when you teleport with the Sorceress we've got a default space for your teleport - a few of the moves we do that. For instance, a Blood Golem in the Necromancer will always spawn where you would like it to. Whereas some moves we actually permit you to hold down a button, and then you receive a cursor."
It is scheduled to start on PC, PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch sometime in 2021.
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