Oyun Listesi
"So, I set out to develop my own game without even thinking about how it would end up being released, much less become so popular," he tells GamesIndustry.biz. "I was trying to make something different from the standard idle game mold and something that had a lot of features and allowed players a real options in how they wanted to move forward instead of just increasing numbers in a continuous cycle.
After thinking about it for few minutes in a closed room I began combining concepts and mechanics of classic MMOs together with the widely played idle game concept, creating something fun to play by casually and on the go, and fit it into the daily routine of a gamer."
Melvor adds: "While the numbers and stats stuff isn't what all players really enjoy about MMOs but it's what gamers who are hardcore be drawn to once the exploration is done. As it's often so central to the things that long-term players focus on it makes sense to incorporate this into an integral part of Melvor's game's gameplay design. Additionally, it is compatible with the design elements that are common to the majority of idle games."
While he took inspiration from other MMOs however, the structure of RuneScape was one that he analyzed especially closely, constructing the world of Melvor Idle to create a separate universe to the 20 years old RPG. "RuneScape became a key reference point for the game since it was such a crucial sport for me" he explains."
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